Well, I created (but this idea is not mine) a contest that takes a bit of ogame, briefly:
the tournament is organized like a soccer world championship, but at each turn the two players have a fixed amount of resources and with these they have to design, separately, a fleet. Then I simulate a fight with these two fleets until one wins and so on. To do this, I use dragosim with only one simulation (I mean the parameter).
Up to now, I've copied the rest of the fleets simulation by simulation to have more-than-6-rounds fights: the point is that, expecially for death stars, this is far from being realistic (ogamy speaking). Counting on the easiness of it, othewise I wouldn't have even asked, that's what I wrote you for.
Thanks for attention and, of course, you can play with us in the third edition

mark tempe